![]() Fixed an issue where the player’s soldiers could deploy in the walls of a Phoenix Base mission.Fixed an issue where units would fall through stairs and die.Fixed an issue where the player’s units could be deployed between impassable cover on some Disciples of Anu maps.Fixed a hang when breaking an Arthron’s gun arm while the enemy was stepping out of cover.Fixed a hang when a Scylla used the Sonic Blast ability right after using the Mist Launcher. ![]() Fixed a hang when using the flamethrower near the edge of Alien Lair maps. ![]() Fixed a hang when a Mindfragger tries to mind control a decoy.It don’t think that you can call a game balanced where (even in the easiest mode) you have to build up a base with at least five training centers in order to be able to replace your losses with appropriate trained soldiers.Īnd by the way, I like games that are challenging and was a big fan of the first x-com games but this Phoenix Point in its current version is (sad to say) very annoying. Instead of making the game more and more harder and annoying for the players, I would appreciate it if you do your work and balance the Pandorians. You change the specs for PRCR Sniper as well as PRCR Assault Rifle as “Statistics show that piercing weapons are overused compared to other equivalent tech.” Are you kidding? Could it be that those weapons are heavily used because all Pandorians are nearly fully armored till Mid Game and the other weapons are useless? So instead of powering up the other weapons you reduce the power of some useful weapons!? Do you call this balancing?įor example, what about reducing the chance that Pandorian attacks disable body parts (so easily and massively)? And sorry Snap Shot but if I read your patch notes I ask myself if you know your own game. Instead of fixing bugs and do balancing with regard to the overwhelming Pandorians, Snap Shot makes it even harder for the players to succeed. I totally agree that the new patch ruins the game. ![]() On Legend difficulty, soldiers don’t have any tech/material cost and are only 390 Food I think, so with a lot of food production (or a lot of raiding) these guys are easy to recruit, and on lower difficulties I don’t know.Īll I’m saying is that with the way things are currently designed, we have a game (in Legend at least) where “leveling up soldiers” isn’t really anything more than the first half of the game, at which point it evolves into an “end-game” where all your soldiers are now level 7 regardless of combat experience so that it doesn’t COMPLETELY suck if you lose someone. This makes missions valuable for the General Skill Point pool, but actually gaining XP for your soldiers trivial (which makes losing/hiring soldiers equally as trivial, even that late into the game). In month 1, the balance (on average, since the difficulty appears to be conditional) seems to revolve around having non-level 7 soldiers and by month 2 hits, all soldiers in the training base are leveled up faster than they would be doing missions.
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